


If you are in the left section of the map, full of winding mountain roads, then you basically just follow the roads and maybe make one or two turns. As such, Paradise's races have no design to speak of. There are 8 destinations, one for each cardinal direction, and you simply race from the start (any of the 120 intersections) to one of the destinations. Both of these approaches mean that the racetracks are still designed and controlled.

Need for Speed and Midnight Club had already been doing open worlds by this point NFS's races were closed-off by impassable walls, whereas MC's races were entirely open, but corralled by checkpoints you had to pass. So, the main issue is the world and race design, in that there is basically none of the latter.

The game is by no means bad, but there's a wild amount of unforced errors that stem from the 7th's gen open-world mania that seem so hilariously obvious today. My main topic is this: it's actually impressive how Burnout Paradise's obsession with "absolute freedom with zero limits" makes it constantly shoot itself in the foot. I won't go into too many tangential details-I could talk about how Onrush took Burnout's combat and perfected it, making the actual Burnout games feel pretty outdated, and yet Onrush will never recieve the acclaim it deserves because no one played that masterpiece, but that's not my main topic here. I have been playing through the remastered version of Paradise on PC over the past week. Outside of GTA, few game series attempted them in any serious capacity, though racing games were certainly not foreign to them as EA's own NFS and Rockstar's Midnight Club series attested. I remember the insane hype for Paradise when it was first revealed and open worlds were still a novelty. r/CoOpGaming - A community for co-op gaming r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion R/shouldibuythisgame - Find out what's worth getting. R/gamingsuggestions - Go here to help you find your next game to play R/gaming4gamers - Discussion, bar the Hivemind
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